I am Connor Douglas, a game developer from Honolulu, Hawai’i, currently studying Computer Science at the University of Utah. My involvement with the Robotics team in high school fostered an early interest in computer science, programming, and friendly technological competition. I’ve since pursued these interests and participate in game jams, hackathons, collaborative coding projects for my classes, and of course a healthy dose of gaming in my free time.
With around 8 years of programming experience, I have a solid foundation upon which I can pursue the goal of creating fun and compelling video games. At the University of Utah's EAE program, I worked in teams of 4-16 programmers, artists, designers, and producers. In one of these teams, we created “Parts Per Million”, a climate focused hex tile game, which was featured in the end of year EAE Day program party. Currently, I am a part of a capstone course developing Kickshot with a team of 16 to be released at the end of 2nd quarter 2018.
In 2013 I interned with UHERO, a Hawai’i based economic research organization at the University of Hawai’i, to create a database backed web application. At Punahou School in 2017, I worked as a teaching assistant for the course Coding and Game Design. We taught code and design fundamentals to middle school students interested in computer science.
When I am not immersed in the digital world, I enjoy basking on the beaches of Oahu, hiking the arid hills of Utah, biking the streets of Honolulu, and skiing the alpine basins of the Wasatch. I’m also an avid trombone player with eleven years of practice and performance in Hawai’i, London, New York, and Boston.
I am excited for a future of collaboration and creation with fellow game designers and creators. I love hearing about game development, computer science, or any thing else, so message me on twitter or shoot me an email.